Eska World ยท Radio Eska

Case study ยท Systems

Radio Eska ยท interactive world

Radio listeners became avatars in a 3D world.

Eska World gave Radio ESKA's listeners a virtual world to explore as avatars (digital characters). Adverts sat inside the world instead of interrupting it.

The challenge

Radio listeners had nothing to look at.

Radio ESKA's audience listens. Eska World had to give those listeners a place to go. Advertisers also needed a space inside it that didn't interrupt the experience.

Who owned what

We built the world and the brand space inside it.

Client
Radio Eska
Veles
The interactive world for the station's listeners, and a bank's app gallery inside it
Brand inside the world
A bank's app gallery

What we delivered

A world, and a branded space inside it.

The interactive world for the station's listeners. Inside it, a bank's app gallery: a game-like space where users explored banking features by playing.

Format
Interactive virtual world

For radio and audio brands

A sponsor can have its own space inside a radio world.

Tell us who the audience is, where they would enter the world, and who needs a space inside it.