Koral G.O.A.T. ยท shot in camera

Case study ยท Creative studio

Koral ยท commercial

The world of the Koral ice-cream commercial changed between takes.

Koral's G.O.A.T. ad was built in Unreal Engine and played on our LED stage. Camera moves, colours and set changes all happened on the shoot day, straight in camera.

The challenge

A whole world, changing between takes, on the day.

G.O.A.T. needed an entire ice-cream world, and the set had to change between takes. Camera moves, colours and set changes all had to happen on the shoot day, straight in camera.

Who owned what

We built the world and ran the LED stage.

Client
Koral
Veles
The world, built in Unreal Engine and filmed live on our LED stage

Credits

Crew credits

Director
Damian Galiล„ski
Producer
Paweล‚ Stawiล„ski
Executive producer
Artur Paprocki
XR supervision
Arif Agung Nugroho, Michaล‚ Chojnowski
Set design
Jose Barbella, Michaล‚ Chojnowski
Music
Adam Skorupa

What we delivered

Built, lit and filmed on our LED stage.

We built the backgrounds in Unreal Engine and played them on the LED wall. Real props and the digital set blend in the camera itself, not later in editing. The client saw the finished shot on the monitor.

Verified result

Watch the finished G.O.A.T. commercial.

The footage shows the finished ad. Reach and sales figures belong to the client.

For brand teams

A commercial can change its world between takes.

Per day, the LED wall isn't cheaper than green screen. Per finished ad it can be: no cutting out backgrounds later, and the client approves on set. Send the storyboard and your shooting days. Artur Paprocki leads the creative studio.